GE Games

Cartographer of the Impossible

Omirra

ArcanistDifficulty 
Omirra

Story

Omirra drew maps of places that did not yet exist. During the Convergence, three became real terrain. The Ice Arena is one of them. She reads light trapped in crystals to find paths, fearing her next map may be the last place to survive the Veil.

Role
Arcanist
Lane
Mid lane
Difficulty
Medium
Attack
Ranged
Suggested Spark
Phase Leap
Suggested Resonance
Arcana

Omirra

Abilities

Passive

Triangulation

Every third ability hit deals extra damage.

Cooldown: 30 s

Skill 1

Horizon Line

Aimed projectile. Position before casting.

Cooldown: 8 → 7 s

Skill 2

Suspended Coordinate

An area telegraphed before impact. Predict movement.

Cooldown: 12 → 11 s

Ultimate

Atlas of Light

Creates a lasting control zone. Contest objectives.

Cooldown: 49 → 48 s

Omirra

How to play

Game plan

  • Early: clear waves with Horizon Line and poke the enemy from safety; help the side lanes when your wave is pushed.
  • Mid game: fight next to your team and keep Atlas of Light for when the enemy commits.
  • Late game: never walk alone; hit whoever is closest from a safe angle and push towers after a won fight.

Strengths

  • Crowd control with Suspended Coordinate
  • Attacks safely from range
  • Magic damage: good against armor stackers

Weaknesses

  • Little mobility: beware of ganks
  • Struggles against fast divers

Suggested items

  • Arcane Sandals
  • Tome of the Veil
  • Stellar Scepter
  • Hungry Orb
  • Hollow Flame
  • Prismatic Mantle

Omirra

Skins

Omirra
OmirraClassic
Coral Omirra
Coral Omirra

Android · Google Play · iPhone on the App Store

Get Nexara: Convergence

On Android, Nexara: Convergence is on Google Play: tap Google Play, install it and updates arrive through the store.

On iPhone, Nexara: Convergence is on the App Store: tap Download on the App Store and install it like any app.

On a computer? Point your phone camera here to open this page and download it there.