GE Games
Domrik

Story

Domrik broke down gates for the mountain armies. Tired of clearing the way for tyrants, he carved protective runes into his own horns and now only breaks what threatens his people.

Role
Vanguard
Lane
Top lane
Difficulty
Easy
Attack
Melee
Suggested Spark
Sprint
Suggested Resonance
Assault

Domrik

Abilities

Passive

Runic Horns

After casting a skill, the next basic attack deals +35% damage.

Skill 1

Horn Charge

Dashes in the aimed direction, dealing physical damage to enemies crossed and knocks back.

Cooldown: 7 → 6.4 s

Skill 2

Thick Hide

Gains a shield for 3 s.

Cooldown: 14 → 12.8 s

Ultimate

Gatebreaker

Leaps onto the aimed enemy: deals physical damage and stuns for 1.2 s.

Cooldown: 46 → 38 s

Domrik

How to play

Game plan

  • Early: hold your lane, trade hits when Horn Charge is ready and back off when it is on cooldown.
  • Mid game: group for objectives — Gatebreaker catching 2 or more enemies wins the fight.
  • Late game: go in first and absorb the damage so your carries can hit; protect the Core push.

Strengths

  • Lots of crowd control (stun, root or knock back)
  • Mobility: Horn Charge to engage or escape
  • Protects with shield/heal (Thick Hide)

Weaknesses

  • Melee: needs to get close
  • Can be kited by ranged attackers

Suggested items

  • Runic Greaves
  • Runic Axe
  • Crimson Edge
  • Solar Cuirass
  • Living Aegis
  • Riven Blade

Domrik

Skins

Domrik
DomrikClassic

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